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  • Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ...
  • Original video: https://youtu.be/CfjvpKKMarI #gamedev #gamedevelopment #jonathanblow.
  • The scene has about 800 point lights none of which casts shadows right now.(currently 800 is the limit since I am using UBOs and ...
  • ... 28:08
  • OpenGL Deferred Rendering - Sponza

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Code samples derived from work by Joey de Vries, @joeydevries, author of https://learnopengl.com/ All code samples, unless ... This video is part of an online course, Interactive 3D Graphics. Check out the course here: https://www.udacity.com/course/cs291. hey guys! another gl vid! u can find the repo at https://github.com/meowstr/meowgl. with custom ECS (NOT Frustum Culled) 10000 Objects, 100 Lights, and blinn-phong Avg 820fps on RTX4070TI.

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